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vllm.v1.worker.gpu.block_table

BlockTables

Source code in vllm/v1/worker/gpu/block_table.py
class BlockTables:
    def __init__(
        self,
        block_sizes: list[int],
        max_num_reqs: int,
        max_num_batched_tokens: int,
        max_model_len: int,
        device: torch.device,
    ):
        self.block_sizes = block_sizes
        self.max_num_reqs = max_num_reqs
        self.max_num_batched_tokens = max_num_batched_tokens
        self.max_model_len = max_model_len
        self.device = device

        if not is_uva_available():
            raise RuntimeError("UVA is not available")

        self.num_kv_cache_groups = len(self.block_sizes)
        # num_kv_cache_groups x [max_num_reqs, max_num_blocks]
        self.block_tables: list[UvaBuffer] = []
        for i in range(self.num_kv_cache_groups):
            block_size = self.block_sizes[i]
            max_num_blocks = cdiv(self.max_model_len, block_size)
            block_table = UvaBuffer(
                self.max_num_reqs,
                max_num_blocks,
                dtype=torch.int32,
            )
            self.block_tables.append(block_table)
        self.block_table_ptrs = self._make_ptr_tensor(
            [b.gpu for b in self.block_tables]
        )
        self.block_table_strides = torch.tensor(
            [b.gpu.stride(0) for b in self.block_tables],
            dtype=torch.int64,
            device=self.device,
        )

        self.block_sizes_tensor = torch.tensor(
            self.block_sizes, dtype=torch.int32, device=self.device
        )
        self.num_blocks = UvaBuffer(
            self.num_kv_cache_groups,
            self.max_num_reqs,
            dtype=torch.int32,
        )

        # Block tables used for model's forward pass.
        # num_kv_cache_groups x [max_num_reqs, max_num_blocks]
        self.input_block_tables: list[torch.Tensor] = [
            torch.zeros_like(b.gpu) for b in self.block_tables
        ]
        self.input_block_table_ptrs = self._make_ptr_tensor(self.input_block_tables)

        self.slot_mappings = torch.zeros(
            self.num_kv_cache_groups,
            self.max_num_batched_tokens,
            dtype=torch.int64,
            device=self.device,
        )

    def _make_ptr_tensor(self, x: Iterable[torch.Tensor]) -> torch.Tensor:
        # NOTE(woosuk): Use uint64 instead of int64 to cover all possible addresses.
        ptrs_tensor_cpu = torch.tensor(
            [t.data_ptr() for t in x],
            dtype=torch.uint64,
            device="cpu",
            pin_memory=True,
        )
        return ptrs_tensor_cpu.to(self.device, non_blocking=True)

    def append_block_ids(
        self,
        req_index: int,
        new_block_ids: tuple[list[int], ...],
        overwrite: bool,
    ) -> None:
        for i in range(self.num_kv_cache_groups):
            block_ids = new_block_ids[i]
            num_new_blocks = len(block_ids)
            if num_new_blocks == 0:
                continue

            # TODO(woosuk): Too many Numpy invocations. Optimize this.
            start = self.num_blocks.np[i, req_index] if not overwrite else 0
            end = start + num_new_blocks
            if num_new_blocks == 1:
                self.block_tables[i].np[req_index, start] = block_ids[0]
            else:
                self.block_tables[i].np[req_index, start:end] = block_ids
            self.num_blocks.np[i, req_index] = end

    def gather_block_tables(
        self,
        idx_mapping: torch.Tensor,
    ) -> tuple[torch.Tensor, ...]:
        num_reqs = idx_mapping.shape[0]
        _gather_block_tables_kernel[(self.num_kv_cache_groups, num_reqs)](
            idx_mapping,
            self.block_table_ptrs,
            self.input_block_table_ptrs,
            self.block_table_strides,
            self.num_blocks.gpu,
            self.num_blocks.gpu.stride(0),
            BLOCK_SIZE=1024,  # type: ignore
        )
        return tuple(block_table[:num_reqs] for block_table in self.input_block_tables)

    def get_dummy_block_tables(self, num_reqs: int) -> tuple[torch.Tensor, ...]:
        return tuple(block_table[:num_reqs] for block_table in self.input_block_tables)

    def compute_slot_mappings(
        self,
        query_start_loc: torch.Tensor,
        positions: torch.Tensor,
    ) -> torch.Tensor:
        num_reqs = query_start_loc.shape[0] - 1
        num_tokens = positions.shape[0]
        num_groups = self.num_kv_cache_groups
        _compute_slot_mappings_kernel[(num_groups, num_reqs + 1)](
            num_tokens,
            self.max_num_batched_tokens,
            query_start_loc,
            positions,
            self.input_block_table_ptrs,
            self.block_table_strides,
            self.block_sizes_tensor,
            self.slot_mappings,
            self.slot_mappings.stride(0),
            PAD_ID=PAD_SLOT_ID,
            BLOCK_SIZE=1024,  # type: ignore
        )
        return self.slot_mappings[:, :num_tokens]

    def get_dummy_slot_mappings(self, num_tokens: int) -> torch.Tensor:
        self.slot_mappings.fill_(PAD_SLOT_ID)
        return self.slot_mappings[:, :num_tokens]

block_sizes instance-attribute

block_sizes = block_sizes

block_sizes_tensor instance-attribute

block_sizes_tensor = tensor(
    block_sizes, dtype=int32, device=device
)

block_table_ptrs instance-attribute

block_table_ptrs = _make_ptr_tensor(
    [(gpu) for b in (block_tables)]
)

block_table_strides instance-attribute

block_table_strides = tensor(
    [(stride(0)) for b in (block_tables)],
    dtype=int64,
    device=device,
)

block_tables instance-attribute

block_tables: list[UvaBuffer] = []

device instance-attribute

device = device

input_block_table_ptrs instance-attribute

input_block_table_ptrs = _make_ptr_tensor(
    input_block_tables
)

input_block_tables instance-attribute

input_block_tables: list[Tensor] = [
    (zeros_like(gpu)) for b in (block_tables)
]

max_model_len instance-attribute

max_model_len = max_model_len

max_num_batched_tokens instance-attribute

max_num_batched_tokens = max_num_batched_tokens

max_num_reqs instance-attribute

max_num_reqs = max_num_reqs

num_blocks instance-attribute

num_blocks = UvaBuffer(
    num_kv_cache_groups, max_num_reqs, dtype=int32
)

num_kv_cache_groups instance-attribute

num_kv_cache_groups = len(block_sizes)

slot_mappings instance-attribute

slot_mappings = zeros(
    num_kv_cache_groups,
    max_num_batched_tokens,
    dtype=int64,
    device=device,
)

__init__

__init__(
    block_sizes: list[int],
    max_num_reqs: int,
    max_num_batched_tokens: int,
    max_model_len: int,
    device: device,
)
Source code in vllm/v1/worker/gpu/block_table.py
def __init__(
    self,
    block_sizes: list[int],
    max_num_reqs: int,
    max_num_batched_tokens: int,
    max_model_len: int,
    device: torch.device,
):
    self.block_sizes = block_sizes
    self.max_num_reqs = max_num_reqs
    self.max_num_batched_tokens = max_num_batched_tokens
    self.max_model_len = max_model_len
    self.device = device

    if not is_uva_available():
        raise RuntimeError("UVA is not available")

    self.num_kv_cache_groups = len(self.block_sizes)
    # num_kv_cache_groups x [max_num_reqs, max_num_blocks]
    self.block_tables: list[UvaBuffer] = []
    for i in range(self.num_kv_cache_groups):
        block_size = self.block_sizes[i]
        max_num_blocks = cdiv(self.max_model_len, block_size)
        block_table = UvaBuffer(
            self.max_num_reqs,
            max_num_blocks,
            dtype=torch.int32,
        )
        self.block_tables.append(block_table)
    self.block_table_ptrs = self._make_ptr_tensor(
        [b.gpu for b in self.block_tables]
    )
    self.block_table_strides = torch.tensor(
        [b.gpu.stride(0) for b in self.block_tables],
        dtype=torch.int64,
        device=self.device,
    )

    self.block_sizes_tensor = torch.tensor(
        self.block_sizes, dtype=torch.int32, device=self.device
    )
    self.num_blocks = UvaBuffer(
        self.num_kv_cache_groups,
        self.max_num_reqs,
        dtype=torch.int32,
    )

    # Block tables used for model's forward pass.
    # num_kv_cache_groups x [max_num_reqs, max_num_blocks]
    self.input_block_tables: list[torch.Tensor] = [
        torch.zeros_like(b.gpu) for b in self.block_tables
    ]
    self.input_block_table_ptrs = self._make_ptr_tensor(self.input_block_tables)

    self.slot_mappings = torch.zeros(
        self.num_kv_cache_groups,
        self.max_num_batched_tokens,
        dtype=torch.int64,
        device=self.device,
    )

_make_ptr_tensor

_make_ptr_tensor(x: Iterable[Tensor]) -> Tensor
Source code in vllm/v1/worker/gpu/block_table.py
def _make_ptr_tensor(self, x: Iterable[torch.Tensor]) -> torch.Tensor:
    # NOTE(woosuk): Use uint64 instead of int64 to cover all possible addresses.
    ptrs_tensor_cpu = torch.tensor(
        [t.data_ptr() for t in x],
        dtype=torch.uint64,
        device="cpu",
        pin_memory=True,
    )
    return ptrs_tensor_cpu.to(self.device, non_blocking=True)

append_block_ids

append_block_ids(
    req_index: int,
    new_block_ids: tuple[list[int], ...],
    overwrite: bool,
) -> None
Source code in vllm/v1/worker/gpu/block_table.py
def append_block_ids(
    self,
    req_index: int,
    new_block_ids: tuple[list[int], ...],
    overwrite: bool,
) -> None:
    for i in range(self.num_kv_cache_groups):
        block_ids = new_block_ids[i]
        num_new_blocks = len(block_ids)
        if num_new_blocks == 0:
            continue

        # TODO(woosuk): Too many Numpy invocations. Optimize this.
        start = self.num_blocks.np[i, req_index] if not overwrite else 0
        end = start + num_new_blocks
        if num_new_blocks == 1:
            self.block_tables[i].np[req_index, start] = block_ids[0]
        else:
            self.block_tables[i].np[req_index, start:end] = block_ids
        self.num_blocks.np[i, req_index] = end

compute_slot_mappings

compute_slot_mappings(
    query_start_loc: Tensor, positions: Tensor
) -> Tensor
Source code in vllm/v1/worker/gpu/block_table.py
def compute_slot_mappings(
    self,
    query_start_loc: torch.Tensor,
    positions: torch.Tensor,
) -> torch.Tensor:
    num_reqs = query_start_loc.shape[0] - 1
    num_tokens = positions.shape[0]
    num_groups = self.num_kv_cache_groups
    _compute_slot_mappings_kernel[(num_groups, num_reqs + 1)](
        num_tokens,
        self.max_num_batched_tokens,
        query_start_loc,
        positions,
        self.input_block_table_ptrs,
        self.block_table_strides,
        self.block_sizes_tensor,
        self.slot_mappings,
        self.slot_mappings.stride(0),
        PAD_ID=PAD_SLOT_ID,
        BLOCK_SIZE=1024,  # type: ignore
    )
    return self.slot_mappings[:, :num_tokens]

gather_block_tables

gather_block_tables(
    idx_mapping: Tensor,
) -> tuple[Tensor, ...]
Source code in vllm/v1/worker/gpu/block_table.py
def gather_block_tables(
    self,
    idx_mapping: torch.Tensor,
) -> tuple[torch.Tensor, ...]:
    num_reqs = idx_mapping.shape[0]
    _gather_block_tables_kernel[(self.num_kv_cache_groups, num_reqs)](
        idx_mapping,
        self.block_table_ptrs,
        self.input_block_table_ptrs,
        self.block_table_strides,
        self.num_blocks.gpu,
        self.num_blocks.gpu.stride(0),
        BLOCK_SIZE=1024,  # type: ignore
    )
    return tuple(block_table[:num_reqs] for block_table in self.input_block_tables)

get_dummy_block_tables

get_dummy_block_tables(num_reqs: int) -> tuple[Tensor, ...]
Source code in vllm/v1/worker/gpu/block_table.py
def get_dummy_block_tables(self, num_reqs: int) -> tuple[torch.Tensor, ...]:
    return tuple(block_table[:num_reqs] for block_table in self.input_block_tables)

get_dummy_slot_mappings

get_dummy_slot_mappings(num_tokens: int) -> Tensor
Source code in vllm/v1/worker/gpu/block_table.py
def get_dummy_slot_mappings(self, num_tokens: int) -> torch.Tensor:
    self.slot_mappings.fill_(PAD_SLOT_ID)
    return self.slot_mappings[:, :num_tokens]

UvaBuffer

Source code in vllm/v1/worker/gpu/block_table.py
class UvaBuffer:
    def __init__(self, *size, dtype: torch.dtype):
        self.cpu = torch.zeros(*size, dtype=dtype, device="cpu", pin_memory=True)
        self.np = self.cpu.numpy()
        self.gpu = get_cuda_view_from_cpu_tensor(self.cpu)

cpu instance-attribute

cpu = zeros(
    *size, dtype=dtype, device="cpu", pin_memory=True
)

gpu instance-attribute

np instance-attribute

np = numpy()

__init__

__init__(*size, dtype: dtype)
Source code in vllm/v1/worker/gpu/block_table.py
def __init__(self, *size, dtype: torch.dtype):
    self.cpu = torch.zeros(*size, dtype=dtype, device="cpu", pin_memory=True)
    self.np = self.cpu.numpy()
    self.gpu = get_cuda_view_from_cpu_tensor(self.cpu)

_compute_slot_mappings_kernel

_compute_slot_mappings_kernel(
    num_tokens,
    max_num_tokens,
    cu_num_tokens,
    pos,
    block_table_ptrs,
    block_table_strides,
    page_sizes,
    slot_mappings_ptr,
    slot_mappings_stride,
    PAD_ID: constexpr,
    BLOCK_SIZE: constexpr,
)
Source code in vllm/v1/worker/gpu/block_table.py
@triton.jit
def _compute_slot_mappings_kernel(
    num_tokens,
    max_num_tokens,
    cu_num_tokens,  # [num_reqs + 1]
    pos,  # [num_tokens]
    block_table_ptrs,  # [num_kv_cache_groups]
    block_table_strides,  # [num_kv_cache_groups]
    page_sizes,  # [num_kv_cache_groups]
    slot_mappings_ptr,  # [num_kv_cache_groups, max_num_tokens]
    slot_mappings_stride,
    PAD_ID: tl.constexpr,
    BLOCK_SIZE: tl.constexpr,
):
    # kv cache group id
    group_id = tl.program_id(0)
    req_idx = tl.program_id(1)
    slot_mapping_ptr = slot_mappings_ptr + group_id * slot_mappings_stride

    if req_idx == tl.num_programs(1) - 1:
        # Pad remaining slots to -1. This is needed for CUDA graphs.
        for i in range(num_tokens, max_num_tokens, BLOCK_SIZE):
            offset = i + tl.arange(0, BLOCK_SIZE)
            tl.store(slot_mapping_ptr + offset, PAD_ID, mask=offset < max_num_tokens)
        return

    block_table_ptr = _load_ptr(block_table_ptrs + group_id, tl.int32)
    block_table_stride = tl.load(block_table_strides + group_id)
    page_size = tl.load(page_sizes + group_id)

    start_idx = tl.load(cu_num_tokens + req_idx)
    end_idx = tl.load(cu_num_tokens + req_idx + 1)
    for i in range(start_idx, end_idx, BLOCK_SIZE):
        offset = i + tl.arange(0, BLOCK_SIZE)
        positions = tl.load(pos + offset, mask=offset < end_idx, other=0)
        block_indices = positions // page_size
        block_numbers = tl.load(
            block_table_ptr + req_idx * block_table_stride + block_indices
        )
        slot_ids = block_numbers * page_size + positions % page_size
        tl.store(slot_mapping_ptr + offset, slot_ids, mask=offset < end_idx)

_gather_block_tables_kernel

_gather_block_tables_kernel(
    batch_idx_to_req_idx,
    src_block_table_ptrs,
    dst_block_table_ptrs,
    block_table_strides,
    num_blocks_ptr,
    num_blocks_stride,
    BLOCK_SIZE: constexpr,
)
Source code in vllm/v1/worker/gpu/block_table.py
@triton.jit
def _gather_block_tables_kernel(
    batch_idx_to_req_idx,  # [batch_size]
    src_block_table_ptrs,  # [num_kv_cache_groups]
    dst_block_table_ptrs,  # [num_kv_cache_groups]
    block_table_strides,  # [num_kv_cache_groups]
    num_blocks_ptr,  # [num_kv_cache_groups, max_num_reqs]
    num_blocks_stride,
    BLOCK_SIZE: tl.constexpr,
):
    # kv cache group id
    group_id = tl.program_id(0)
    batch_idx = tl.program_id(1)
    req_idx = tl.load(batch_idx_to_req_idx + batch_idx)

    group_num_blocks_ptr = num_blocks_ptr + group_id * num_blocks_stride
    num_blocks = tl.load(group_num_blocks_ptr + req_idx)

    stride = tl.load(block_table_strides + group_id)
    src_block_table_ptr = _load_ptr(src_block_table_ptrs + group_id, tl.int32)
    src_row_ptr = src_block_table_ptr + req_idx * stride
    dst_block_table_ptr = _load_ptr(dst_block_table_ptrs + group_id, tl.int32)
    dst_row_ptr = dst_block_table_ptr + batch_idx * stride

    for i in tl.range(0, num_blocks, BLOCK_SIZE):
        offset = i + tl.arange(0, BLOCK_SIZE)
        block_ids = tl.load(src_row_ptr + offset, mask=offset < num_blocks)
        tl.store(dst_row_ptr + offset, block_ids, mask=offset < num_blocks)

_load_ptr

_load_ptr(ptr_to_ptr, elem_dtype)
Source code in vllm/v1/worker/gpu/block_table.py
@triton.jit
def _load_ptr(ptr_to_ptr, elem_dtype):
    ptr = tl.load(ptr_to_ptr)
    ptr = tl.cast(ptr, tl.pointer_type(elem_dtype))
    return tl.multiple_of(ptr, 16)